Inputs ====== To check whether a key or a button is pressed you can use the ``pressed`` / ``typed`` methods of ``Game``. The mouse is tested with the ``mouse_pressed`` and ``mouse_typed`` methods. To retrieve or set the mouse position, use the ``Mouse.pos`` static property. The name of the input can be in upper or lower case, here is a list of all inputs : ==== Keys ==== Used for the keyboard. **Letters** : * a * b * c * d * e * f * g * h * i * j * k * l * m * n * o * p * q * r * s * t * u * v * w * x * y * z **Digits** : * 0 * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 **Arrows** : * left * up * right * down **Functions** : * f1 * f2 * f3 * f4 * f5 * f6 * f7 * f8 * f9 * f10 * f11 * f12 * f13 * f14 * f15 **Specials** : * space * escape * enter * delete * shift * alt * control * tab ======= Buttons ======= Used for the mouse. * left * right * middle